Posted by: Tha Square | June 25, 2008

Blast Works Review

Build. Trade. Destroy. That’s the Blast Works creed and boy does it stand by it. This game is all about building your own objects, trading them with people from across the globe, and blowing the crap out of them. Want to make a giant monkey with rocket hands? Oh yeah, you can do that. Maybe a flying sports car with guided missiles? Yep, that’s in there too. How about Mario’s head that spits fireballs and shoots lasers out of its eyes? Whoa! Now you’ve gone too far!

… Just kidding, you ca do that too! With a growing community chock full of ideas along side one’s own imagination, the possibilities are truly endless. And with an editor that can crank out your awesome ideas in a jiffy, the game is sure to keep any gamer up to the “Wii” hours of the morning.

Blast Works is such an appropriate name; it’s not only a blast to play, but it also takes a bit of work too. The main attraction this game has is its fairly robust shape editor. With a few simple shapes, you can create things you might have never imagined before. Mechanical monsters, flying fish, whatever you dream up can be done right here.

The editor is quite easy to use after you’ve created an object or two. You place objects in several different views and mold them together to build whatever you please. You’re given the opportunity to use a variety of tools to help you along the way and are given the ability to paint shapes in whatever color you desire.

You can also easily create bullet patterns and routes for each hostile. You can make flashing shots zig-zag across the screen or explode in midair. You can make torpedoes dart past you or planes do loops on screen. There is a wide selection of patterns to choose from on both parts and become quite complex after tinkering with them for awhile.

There are a few shortcomings with the editor however. The biggest problem has to be the fact that you aren’t allowed to rotate objects 360 degrees. If you create something whose main features are facing towards the roof instead out towards you, you can’t turn them to point in the right direction. In the same instance, you can’t angle shapes. Let’s say you wanted to make a car whose tires were buckled beneath it. You would either have to make an object look like it was tilted or decide not to do it altogether.

Bullets patterns also suffer from some snags. Though there are several dozen options to use when making one, you can’t create the actual shape of the bullet. If you wanted to make a circus cannon that shot out people, you’d have to settle for a circle or a square. You’re also not allowed to to manual created an enemy pattern. Again, there are several prerendered routes to chose from, you still can’t draw a specific one yourself.

Still, the editor is quite amazing for a $40 game. Enemies can have multiple parts that can be blown off and fire their own weapons at you. You can create an end boss that has up to 25 weapons firing at you if you’d like. There are an infinite amount possibilities at your finger tips in this one game. Even if you’re fresh out of ideas, you can h it up the website specifically made to trade objects owners have created. Just go to the site, insert your Wii’s friend code, and begin selecting shapes you’d like to have. There are several hundred submissions available right now and it’s still growing!

On top of the editor is the actual game. Once you’ve had your fill of the editor, you can play the map you’ve created. What’s really unique about the actual game is the ability to catch destroyed enemies and use them as a shield. They also retain their weapons and will begin firing at the other enemy troops after you’ve caught them. So just when you think the editing is done, it spills over into the game and you continue to add elements to your creation!

Blast Works is one of those games that shouldn’t be passed up. It’s a game where you’re the developer; you make the game, you call the shots, and you reap the reward. Even with the nit picky draw backs I’ve mentioned, the rest of the game blows them out of the water. It’s a fantastic outing for anyone who has ever dreamed of making their own game and it’s well worth the $40 price tag.

Graphics – 7.5 – Though the entire game is made up of rudimentary shapes, the graphics depend on the player. You won’t be able to create a masterpiece, but it still looks pretty good.

Audio – 7.5 – There are plenty of sound effects to tack onto your enemies and the music is satisfactory. Not a bad set up.

Gameplay – 9 – The editor is pretty intuitive and the actual campaigns can get pretty hecktic. Plus the whole “catch enemy ships to upgrade your ship” is sweet.

Lasting Appeal – 9.5 – You’ve got a great editor, several prepackaged stages, unlockable renditions of previous titles, an online trading source, and a lot of fun. If you’ve ever played with Legos or ever wanted to be behind the wheel of a video game, then this is definitely for you.

Overall – 9 – I whole-heartedly suggest you to look into this game. It has a lot of potential and is going to be the Wii’s next sleeper hit.

If you’d like more information on Blast Works, you can check out my tutorial and other information I’ve posted on this site.

Links: BlastWorksGame.com, BlastWorksDepot.com

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